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Turning a cybersecurity RFP into 5 minutes of genuine engagement

A mobile-first gamified campaign for Microsoft Defender, delivered in partnership with Takeaway Reality

Gamification MarketingMobile-First CampaignAzureCybersecurity Education
Year

2023

Duration

Campaign delivery, ongoing supplier relationship

Industry

Digital Marketing / Enterprise Software

Turning a cybersecurity RFP into 5 minutes of genuine engagement
Starting position

Starting position

Starting position

  • Typical ad interaction time

    Standard display/video ads rarely hold attention much longer

    A few seconds
  • Way to explain Defender + Microsoft 365 together

    No interactive format connecting the security product to the wider suite

    Standard marketing collateral
  • Audience engagement with cybersecurity messaging

    Cybersecurity education typically reads as dry or technical to non-technical audiences

    Low
  • Existing gamified campaigns for this product line

    Microsoft ran an open RFP because no comparable format existed internally

    0

Market size

Mobile-first Microsoft 365 / Defender target segment

Reach of the campaign's target audience

Scope: Initial Microsoft Defender launch campaign, later extended to a Best Buy partnership promoting Microsoft 365Source: Client campaign brief, pre-launch

Approx. budget

NDA

50,000 – 199,999 €

Budget breakdown

Game design & gamification strategy30%
Development (Azure infrastructure, mobile-first build)35%
User testing with target-demographic panel20%
Iteration & QA (150+ SCRUM cycles)15%

Budget bucket per Clutch.co project cost category. Exact figures under NDA.

RFP to launch, then extended partnership

Single campaign, ongoing supplier relationship

  1. 1

    Phase 1

    RFP response and gamification strategy definition

  2. 2

    Phase 2

    Prototype and target-demographic testing group

  3. 3

    Phase 3

    Azure build and 150+ SCRUM iterations

  4. 4

    Phase 4

    Launch and adaptation for the Best Buy partnership

The Challenge

Making cybersecurity education actually hold attention

Microsoft needed a way to market Microsoft Defender that would make people genuinely engage with cybersecurity concepts and the wider Microsoft 365 suite, not just glance past another ad. The brief came through an open RFP because nothing like it existed in Microsoft's marketing toolkit yet.

Standard ad formats rarely hold user attention past a few seconds

Cybersecurity messaging typically reads as dry or overly technical to a general audience

The format needed to promote Defender while also teaching how it connects to the rest of Microsoft 365

The primary audience skewed toward users who don't consider themselves "gamers"

Our Solution

A mobile-first matching game, not an ad

We built a gamified experience where cybersecurity quizzes replace the usual reward-ad interruptions in mobile games: correct answers earn power-ups, questions get progressively harder, and Microsoft 365 app icons double as interactive game elements. The whole experience was built on Azure and shaped through a testing group drawn from the actual target demographic.

Progressive quiz-based gameplay

Cybersecurity questions unlock power-ups and get harder as players progress, turning education into the game's core loop.

Branded Microsoft 365 integration

Word, PowerPoint, Excel and other app icons are functional game elements, not decoration, tying the game to the wider product suite.

Rotating tips + Defender messaging

In-game UI rotates Microsoft 365 tips alongside Defender messaging without interrupting gameplay.

Demographic-led testing

A dedicated testing group of the target audience shaped difficulty, UI and pacing across 150+ iterations.

What changed

How the campaign format changed

The campaign moved from a standard ad brief into a reusable, gamified product that outlived its original launch.

Ad format

Before

Standard display/video ad

After

Mobile-first matching game

Users opt in to interact instead of skipping past a message.

Cybersecurity messaging

Before

Standard marketing collateral

After

Progressive quiz gameplay

Learning happens as a side effect of playing, not as a lecture.

Delivery infrastructure

Before

N/A

After

Built natively on Azure

Integrates directly with Microsoft's own cloud ecosystem and scales on demand.

Campaign lifespan

Before

Single-use launch asset

After

Reused for a Best Buy / Microsoft 365 partnership

A mobile-first, well-tested format pays off beyond the first launch.

Investment → Engagement ImpactNDA

From one RFP to a reused, long-term Microsoft partnership

Ratio

≈ 60x

average engagement time vs. a typical few-second ad interaction

Incremental revenue

Extended to a second partner (Best Buy)

same format reused for a Microsoft 365 promotion beyond the original brief

Investment

50,000 – 199,999 €

Payback period

Recovered through follow-on work commissioned after this campaign

Method

Comparison of average interaction time and CTR against typical mobile ad-engagement benchmarks

Confidence

Medium - based on the campaign's own published performance metrics

Microsoft's internal commercial results and the Best Buy partnership terms are confidential.

The Outcome

5 minutes of attention, from a cybersecurity ad

The campaign shipped, was reused for a second partnership, and led to an ongoing supplier relationship. The figures below are the campaign's own published performance metrics.

Average interaction time

Before

A few seconds (typical ad benchmark)

After

5 minutes 2 seconds

Far above typical ad engagementAverage time users spent actively playing

Campaign live period

Click-through rate

Before

N/A

After

2.4%

Above typical CTR benchmarksUsers clicking through to Defender / Microsoft 365

Campaign live period

Replay rate

Before

N/A

After

≈ 1.91 plays per user

Near-universal repeat playAverage number of times each user replayed the game

Campaign live period

Development iterations

Before

N/A

After

150+ SCRUM cycles

Continuously refinedIterative testing against a dedicated target-demographic panel

Development phase

Stack & Services
Microsoft Azure
Mobile Game Development
SCRUM Delivery
Gamification Design
Mobile-First UX
We ran an open RFP because nothing like this existed yet. What came back wasn't just an ad - it was a game people genuinely wanted to keep playing, and one we've since reused and built on with this team.

Marketing Team

Microsoft

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